# Microsoft to acquire Activision-Blizzard

- Author: @gurupanguji
- Date: 2022-04-01
- URL: https://gurupanguji.com/blog/2022/04/01/microsoft-to-acquire-activision-blizzard/
- Categories: essay

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<p><a href="https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/" target="_blank" rel="noreferrer noopener">Microsoft purchasing Activision</a> after the <a href="https://news.microsoft.com/2020/09/21/microsoft-to-acquire-zenimax-media-and-its-game-publisher-bethesda-softworks/" target="_blank" rel="noreferrer noopener">purchase of Zenimax / Bethesda</a> is a clear indication that it believes its future is in its streaming bundle. </p>
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<p>Let’s consider the Fallout (heh)</p>
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<p>This is an acknowledgement that Sony’s the better player at console gaming market. With its robust IP leading console sales with a keen eye on what matters for this market, Sony’s clearly leading the charge.</p>
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<p>IMO, Microsoft’s done playing that game (and losing). It’s flipping the rules of the game and trying to position itself for the next round - IP and streaming and subscription revenue.</p>
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<p>The benefits are vertical integration (for Microsoft), more optimized subscription revenue, less churn in IP and deals and while at the same time, taking future IP _away_ from Sony, and Nintendo and Steam.</p>
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<p>This is an inspired play and while no longer novel in the Satya-era of Microsoft, is definitely positioning itself for the future. However, the killer move isn’t here - yet. Here’s a hypothesis on the next parts of the play</p>
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<h2>What does Sony do?</h2>
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<p>Kickstart a buying spree of IP to protect its moat. The end result is most publishers / studios will eventually end up as Sony / Microsoft.</p>
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<p>1. Microsoft has MORE money</p>
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<p>2. Microsoft has potential for future revenue with Game Pass</p>
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<p>Adv: Microsoft</p>
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<p>to note: This also will likely fragment the hardware market, which has increasingly consolidated towards x86 heterogenous computing led by AMD.</p>
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<h2>Opportunities</h2>
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<p><strong>intel / qualcomm</strong>&nbsp;have a shot at improving in-house heterogenous computing&nbsp;</p>
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<p>But, this is a potential opportunity for Intel / Qualcomm. This is a valuable market (both console and server hardware) to truly upgrade their knowledge and delivery of heterogenous computing systems.</p>
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<p>Microsoft will increasingly push for cloud streaming because that’s its advantage + pushes for subscription and the potential to pull the killer play - also become a cloud streaming services provider to further dis-intermediate Sony.</p>
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<p>Gaming studios are not going to have much of a say in this. They are not the “profitable” part of the value chain and will have to face increasing costs in the future (modulo Epic/Unity) in this increasingly bifurcated future, unless they have a strong IP.</p>
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<p><strong>google / nVIDIA / amazon</strong></p>
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<p>Now, if they have a strong IP, they could potentially play along by being the Disney+ / HBO Max to Microsoft’s Netflix - integrate upwards and become also becoming a streaming service / subscription player. There are some inherent bearishness to this plan. Not every studio can transition to a successful subscription revenue player (see Peacock / Paramount+ etc).</p>
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<p>I believe Take Two and possibly Ubisoft are the two players i see potentially popping up here. Specifically for streaming service provider, there are some additional cloud providers to consider - NVIDIA’s GeForce Now, Google’s Stadia tech along with Amazon’s Luna. At least 2 of them are strong cloud players and can potentially sway the strong studio IPs.</p>
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<h2>Losers</h2>
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<p>This brings us to the game engine developers - Epic and Unity. They currently power the x-platform genre. Yes, there are some companies developing their own engine, but they also do that for their own _strong_ IP and I assume will be bought out by Sony / Microsoft in this battle / choose their own destiny with integrated streaming. In a world where streaming tech + Sony + Nintendo become the future, Epic and Unity take on a more diminutive role. Their best bet is to be purchased by one of the platforms - Microsoft, Sony, Nintendo or develop a relationship with cloud providers to become a target for them.</p>
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<p>The next 2 years in gaming is going to be … epic.</p>
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